Pretty standard squad, with Stormbolter/Power Fist, with a Power Sword Smattering of Terminators… so you get a squad of 5 of them. The Marine side wouldn’t be Space Marines without a The Bolter-totting Marines are holding their ubiquitous weapon at jauntyĪngles to make the squad look a bit more animated… and it works too… Tactical Squad also has a mixture of poses, this time around. Looks like that squad will be getting hot! Giving support… and just to round out the theme… a Plasma The ordinary Space Marine grunts come sporting a Boltgun,īut the squad also has a Plasma Gunner and a Heavy Plasma Cannon model However, the Dark Angel Tactical-Squad has a twist… it’s got They wouldn’t be Space Marines without the obligatory 10 man Tactical They haven’t been left wanting and with a new codex (no doubt in their future) there is quite a bit to have a look at. The Dreadknight… what about all you Chaos fans? What would you like it The model resembles a huge suit of Terminator Armour with lots of coolĬhaos gribbly bits… I’m hoping for a Monstrous Creature that acts like Suggesting that this isn’tĪ Dreadnought replacement, but is in fact a huge suit of specialistĪrmour crewed by a Chaos Marine (or more likely a Champion). Something big and menacing to bring to the table? Well… how about aĮquipped with a Multi-Melta & Power Fist. His pose is a bit static, but that is only in comparison to the much The obligatory Chaos Lord, armed with a Power Sword & Plasma Pistol. With Boltguns, but this bodes well for the potential that theseĮxemplars of Chaos might get some more customisable options in the (a Maul on the Sergeant, a Power Fist, a Chain Axe and a set of Those naughty Chaos worshippers they’re getting a unit of 6Ĭhosen…elite Chaos Space Marines, armed with a variety of Power Weapons Half-masks and weapons that suit the cobbled-together, improvised look With auto-pistol & CC weapon (with 2 CC weapons for the leader and a The Dark Vengeanceīoxed set (did I not mention the name previously?) will have 2 units ofġ0 Chaos Cultist models, one armed with auto-guns (with a shotgun &ĬC weapon for the leader and a Heavy Stubber support trooper) and one Would ever release Chaos Cultist, but they have. Right all you Chaos players… I refused point blank to believe that GW So here we go… and remember… many Bothan spies lost their lives bringing you this information! Interested, not only in starting 40K, but those with existing Wrath of the mighty Empire to bring you some solid information on theĬontents of the new box… information that bodes very well for those Who want the fans to be excited and those plucky rebels have braved the
There are still some insiders in the Stalinist like regime that is GW
Starter box, replacing Assault on Black Reach, will (or is that should)Ĭontain Dark Angels and Chaos Marines… but is that really true… and if If he opts for the Savant tree instead, he cannot acquire it until late enough that Ascension advancement rules kick in if your Psyker is still coming close to blowing up everything but has opted to become a Savant, consider letting him take "Favored By The Warp" as an Elite Advance after 6,000 XP.So the word has been out for some time that the new Warhammer 40K
(It's also worth noting that results of Psychic Phenomena or Perils Of The Warp do not cancel the effect of the power, unless otherwise stated you've still rolled a 9, and stuff gets weird, but you also got a pretty good result on that die!)įinally, the "Favored By The Warp" talent allows psykers to roll twice and choose the better result on all Psychic Phenomena tests if a psyker opts to enter the Scholar line of ranks beginning at 2,000 XP, he can pick it up at Scholar Arcanum (6,000 XP) for 200 XP. It's also worth noting that rolling 9s isn't a guaranteed path to INSTANT TPK - it just invokes Psychic Phenomena, which CAN result in Perils Of The Warp, and THAT's when things get Bad. (Note that there was errata that you always have to roll one die, which you wouldn't want to do if, for example, your WP bonus was greater than the Threshold of the power you wanted to use.) The important phrase here is "up to" just because a psyker has a psy rating of 4, that doesn't mean they have to (or should) be rolling 4d10 for every psychic power they try to use. According to the core rules (and I checked for errata), a psyker ".makes a Power Roll by rolling a number of dice up to their Psy Rating (typically 1-6) and adding their Willpower Bonus."